# Messages for !Steg
#  P.Vigay 2000

misc1:Encoded
misc2:Data wrap:
misc3:Padding wrap:
misc4:Maxsize:
misc5:Decoded
err1:You already have a file loaded. Please click 'Cancel' before loading a new file.
err2:!Steg has suffered a fatal internal error.
err3:Unable to allocate enough memory to perform operation. Please try again.
err4:Unable to create output file.
err5:Bad save reference handle
err6:Sorry. That file is too large to encode.
err7:Error in encoding sequence. Try another step size.
err8:There doesn't appear to be any encoded data within this sprite file or if there is, it wasn't created by !Steg.
err9:Unable to read encoded sprite file.
err10:Unable to encode data within allocated sprite size. Step size overlaps!
err11:You cannot encode directories!
err12:That file appears to be empty. You cannot encode zero length files.
err13:To save, drag the icon to the directory viewer you wish to save to.
err14:To encode a file, drag it onto the !Steg icon.
err15:You pressed escape. Process aborted!

ni:Nothing very interesting here. Try moving the mouse pointer somewhere else!
Wa1/Wa5:The name of this application.
Wa2/Wa6:The purpose of this application.
Wa3/Wa7:The author of this application.
Wa4/Wa8:The version number of this application.
Wb3:The filename of the file to encode.
Wb10:The length of the source file.
Wb9:You can enter a pass phrase here. If entered, the file will be encrypted within the spritefile. This will offer a greater level of protection.
Wb1/Wb5:\Sset the size of the resulting sprite file. The minimum size is calculated automatically, but you can make it larger if you wish.
Wb19:\Sset the step size of the data fragmentation within the sprite file.
Wb21/Wb23:Here you can choose from a number of preset palettes. This will give the resulting spritefile a specific tint.
Wb14/Wb15:\Stoggle whether or not the data is visibly plotted into the sprite.|MN.B. This will take a long time if using a large grid.
Wb16/Wb17:\Stoggle whether or not empty pixels are randomly populated after encoding your data.
Wb22/Wb24:\Stoggle whether or not the resulting sprite is inverted or not. By default, empty pixels are black. Setting this option will make them white.
Wb12:\Scancel the entire operation and close all windows.
Wb13:\Sencode the source file and create your sprite file.
Wc0:\Sdrag the file into a directory window in order to save the file.
Wc1:Enter a filename here before you save your file.
Wc2:\Ssave the file, assuming that you have entered a valid filename into the box.
Wd3:The data was encrypted when it was originally embedded within the sprite file. You must enter the correct pass phrase here before you can decode the original data.
We0:The sprite containing your hidden data.
